Thinking in Systems
Every screen is part of a system. Fix the system, not the symptom.
Every screen is part of a system. Fix the system, not the symptom.
Exclusion is usually a design decision nobody meant to make. I try to make it on purpose.
The best interface asks for as little attention as possible. Especially in crypto.
The first book that made me blame the door, not the person pushing it.
What people see depends on how it’s framed. Hierarchy is an argument.
The rock never stays at the top. Iteration is the work, not a detour from it.
Everyone sees a different version of the same thing. That’s why we test.